First Principles of Interactive Design – Activity 2

This activity involves reading an article, followed by the consideration of how I might apply gestalt principles to design to meet consistency, learnability, and other user expectations.

Gestalt [noun]: “essence or shape of an entity’s complete form”.

Gestalt psychology maintains that the human eye sees objects in their entirety before perceiving their individual parts, suggesting that the whole is greater than the sum of its parts – courtesy of wikipedia.

Referenced from the article from the AskTOG website, these are the principles of interactive design:

  • Anticipation
  • Autonomy
  • Color Blindness
  • Consistency
  • Defaults
  • Efficiency of the User
  • Explorable Interfaces
  • Fitts’ Law (the time to acquire a target is a function of the distance to and size of the target.)
  • Human-Interface Objects
  • Latency Reduction
  • Learnability
  • Limit Tradeoffs
  • Metaphors
  • Protect the User’s Work
  • Readability
  • Track State
  • Visible Interfaces

Despite the daunting number of principles, they all boil down to the one thing:  anticipating and meeting the user’s needs. In order to do this, it’s helpful to apply the gestalt psychology of designing how a human perceives things by working through these principles as a sort of checklist.


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