This activity requires reading a review of “The Design of Everyday Things” and finding examples of badly designed products based on information from the review and research.
Extensive research yielded the following results: bad user experiences arise from lack of clarity in the object’s mapping and usability, potential hazards in the object’s shape and form – i.e., sharp things, slippery surfaces, overly-strong springs on snap-shut lids, etc – and, in the case of websites in particular, ugly design and dodgy navigation.
Seven times out of ten, if you have trouble operating an appliance, that’s the designer’s fault. Not yours. You, sir, are officially having a bad user experience.
Focusing primarily on physical objects, I decided to criticise apple earphones and featureless analogue clocks.